
Think ahead of time about criteria for success. If you mainly teach art, then talk to the maths teacher about finding a relevant maths connection, and vice versa. Try to make sure there is a maths and science component to each STEAM project. Get comfortable with the maths and science This article describes how an Australian school teamed up with a local nursery to improve their agricultural STEM projects. School-industry partnerships strengthen STEM programs These same businesses may also become alert to what you are trying to achieve in your classroom and may want to assist or provide resources. Connections made could even lead to careers post-school. A visit to STEAM-related businesses and organisations could provide your students with industry insights, as well as possible contacts for help with projects. Universities, hospitals, and local businesses are often willing to donate usable equipment they are replacing, as well as share expertise. STEAM programs can be greatly strengthened by organising some school partnerships.


Industry, business, and community partnerships Perhaps the only difference is that STEAM has an engineering focus.Ĭomputational thinking enables a student to express problems, and formulate solutions in a way that means a computer (an information processing agent) can be used to solve them.Ī more relaxed and open-ended version of STEAM, Makerspaces are places where students can follow any kind of interest that involves making, creating, tinkering, programming, and designing. STEAM learning fits in really nicely with the goals and aims of project-based learning. The Engineering Design Process (EDP) is a step-by-step method of solving a problem by creating something tangible with a specific function. It contains several different phases, including empathising, defining, ideating, prototyping, and testing. Finding creative approaches to new and existing problems is a key skill needed in today's economy and the workplace of the future.Design Thinking Process: Image from Wikimedia commons Some learning approaches widely used as frameworks for guiding students through STEAM learningĭesign Thinking is a design methodology that provides a solution-based approach to solving problems. What is really important for STEM education is that children learn how STEM applies to their lives, along with the critical thinking and reasoning skills that will allow them to identify a problem and find ways to solve it.

All students-including girls, minorities, and struggling learners-have opportunities and access to project-based STEM instruction.Project-based learning includes the use of other content topic skills, such as reading, writing clearly and persuasively, proper use of math to analyze data, and more.Good design and aesthetics are taken into account on projects, when appropriate.Project-based learning assignments allow students to make observations, identify problems, and create solutions independently and with their peers.Science and math learning are related to real-world problems.What does matter is that the key elements of good STEM instruction are present in the classroom. Rather than asking your child's teacher if they teach STEM or STEAM or something else, look for these marks of quality:
